

And it actually always has been - in fact, I seem to remember that Cinema was the first program to have really great looking caustics, so they have had their fair share of innovations. I have the entire Cinema 4D 8.5 Studio Bundle (in other words, the WHOLE shebang - all the modules) at home and it is a truly superb program. I have also wondered why C4D isn’t used in more studios and by more professionals. I tend to work one attribute at a time in BP, so I can see that attributes effects in B&W, or color. The projection system the brushes can use are excellent. I create blank image maps for each attribute, and then paint at will in BP. I tend to start mu UVs in LW, perfect them in BP. It works just the way you would expect it to, each attribute will go to its correct place in LW. “just wondering, on the way back to LW when your done texturing does it split those BP layers and port the various maps to the correct LW surface layers, bump, spec, color, diffuse.” I wonder why hasn’t C4D caught on? Maybe its got a bigger hunk of the market share in other parts of the world? I was at Siggraph in San Diego and while NewTek was demoing LW 8, I noticed some folks from Maxxon watching as if they were making mental notes. I haven’t used C4D, but its feature list seems pretty competitive with LW. Sometime soon I want to see if it would make a goood gateway between Maya and LW. Interface is a little disorienting, especially if you’re going back and forth between BP and LW. Their customer support and attitude towards their customers in general is the best there is IMHO.

I am really impressed with Maxon and their consistent attention to their users requests - BodyPaint just keeps on getting better and better.”īodypaint REALLY rocks! Hands down the best purchase I made last year. “BodyPaint truly rocks - I’ve been getting really into it lately.
